Analysis and classification of serious games for cognitive stimulation

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Serious games are an emerging technology that is growing in importance, providing benefits beyond pure entertainment in order to improve the users' realistic experience. Nowadays, there is increasing concern for people with cognitive troubles. Their cognitive capabilities could be improved so they can lead a better life. Serious games have great potential in stimulating cognitive abilities for different target audiences via multiple devices. Classifications of serious games should help increase our understanding of the user, technology, and functions as well as point out existing gaps that could be filled. However, there is not much research concerning classifications of serious games for cognitive stimulation. In view of this, we have identified certain criteria from the common classification of serious games and provided an overview on a selection of serious games for cognitive stimulation based on literature research, which is done by extracting and summarising common categories used to classify serious games. Further, the information gained from these classifications would be useful in identifying the potential of serious games and enhance their impact on the field.

Original languageEnglish
Title of host publicationProceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages612-617
Number of pages6
ISBN (Print)9781467373197
DOIs
Publication statusPublished - 10 Dec 2015
Event5th International Conference on Electrical Engineering and Informatics, ICEEI 2015 - Legian-Bali, Indonesia
Duration: 10 Aug 201511 Aug 2015

Other

Other5th International Conference on Electrical Engineering and Informatics, ICEEI 2015
CountryIndonesia
CityLegian-Bali
Period10/8/1511/8/15

Fingerprint

Serious games

Keywords

  • analysis
  • Classification
  • Cognitive stimulation
  • serious games

ASJC Scopus subject areas

  • Computer Science Applications
  • Information Systems
  • Signal Processing
  • Electrical and Electronic Engineering

Cite this

Zaki, N. A. A., Tengku Wook, T. S. M., & Ahmad, K. (2015). Analysis and classification of serious games for cognitive stimulation. In Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015 (pp. 612-617). [7352572] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICEEI.2015.7352572

Analysis and classification of serious games for cognitive stimulation. / Zaki, Nadia Akma Ahmad; Tengku Wook, Tengku Siti Meriam; Ahmad, Kartini.

Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015. Institute of Electrical and Electronics Engineers Inc., 2015. p. 612-617 7352572.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Zaki, NAA, Tengku Wook, TSM & Ahmad, K 2015, Analysis and classification of serious games for cognitive stimulation. in Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015., 7352572, Institute of Electrical and Electronics Engineers Inc., pp. 612-617, 5th International Conference on Electrical Engineering and Informatics, ICEEI 2015, Legian-Bali, Indonesia, 10/8/15. https://doi.org/10.1109/ICEEI.2015.7352572
Zaki NAA, Tengku Wook TSM, Ahmad K. Analysis and classification of serious games for cognitive stimulation. In Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015. Institute of Electrical and Electronics Engineers Inc. 2015. p. 612-617. 7352572 https://doi.org/10.1109/ICEEI.2015.7352572
Zaki, Nadia Akma Ahmad ; Tengku Wook, Tengku Siti Meriam ; Ahmad, Kartini. / Analysis and classification of serious games for cognitive stimulation. Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015. Institute of Electrical and Electronics Engineers Inc., 2015. pp. 612-617
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