A visual art education tool to create logo (APH-Pensil) based on the fundamental design theory approach

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper outlines the research conducted to develop and evaluate a Visual Art Education tool (APH-Pensil), based on the fundamental design theory. This tool consists of six modules. The Art element module help students acquire skills in creating lines, space and colour; the Design module, help students acquire skills to identify harmony, balance, emphasis, contrast, rhythm, variations and integration of design that is created; the Design process module, enable students to redesign available logos; the technique module on the other hand, help students in colour selection and recognition; whilst the Logo HSR module, help students to differentiate different types of logos; and the Fundamental design application module, enable students to design 2D and 3D Logos. The evaluation of the Visual Art Education tool (APH-Pensil), was conducted on the quasi-experimental method to test for effectiveness and creativity of the users using the visual art tool. Data was collected based on instruments such as pre and post tests, specific tasks administered and observational checklist. The Torrance Test for Creativity Thinking (TTCT) and the creativity formula was used to measure the outputs of the students. The best creative measurement is one that can produce logos based on the original works sketched on paper and transferred using the system. Findings of the study showed that there was a significance difference in the achievement of students from the experimental group, based on the tasks undertaken by them as compared to the control group. Generally, the findings also showed that the use of the Visual Art Education Tool was effective in the teaching and learning of Visual Art Education amongst the secondary school children tested, and that the tool is capable of motivating students to be creative in the design of Logos based on the fundamental visual art design theory.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages394-407
Number of pages14
Volume7067 LNCS
EditionPART 2
DOIs
Publication statusPublished - 2011
Event2nd International Visual Informatics Conference, IVIC 2011 - Selangor
Duration: 9 Nov 201111 Nov 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume7067 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other2nd International Visual Informatics Conference, IVIC 2011
CitySelangor
Period9/11/1111/11/11

Fingerprint

Education
Students
Module
Color
Vision
Art
Design
Differentiate
Design Process
Teaching
Evaluate
Line
Output
Evaluation
Creativity
Skills

Keywords

  • logo design
  • visual art design
  • visual art education tool
  • visual arts
  • Visual informatics

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Badioze Zaman, H., Ridzuan, H., Ahmad, A., Sulaiman, R., Mohamad Ali, N., Jaafar, A., ... Arshad, H. (2011). A visual art education tool to create logo (APH-Pensil) based on the fundamental design theory approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (PART 2 ed., Vol. 7067 LNCS, pp. 394-407). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7067 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-25200-6_37

A visual art education tool to create logo (APH-Pensil) based on the fundamental design theory approach. / Badioze Zaman, Halimah; Ridzuan, H.; Ahmad, Azlina; Sulaiman, Riza; Mohamad Ali, Nazlena; Jaafar, Azizah; Ang, Mei Choo; Arshad, Haslina.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 7067 LNCS PART 2. ed. 2011. p. 394-407 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7067 LNCS, No. PART 2).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Badioze Zaman, H, Ridzuan, H, Ahmad, A, Sulaiman, R, Mohamad Ali, N, Jaafar, A, Ang, MC & Arshad, H 2011, A visual art education tool to create logo (APH-Pensil) based on the fundamental design theory approach. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 edn, vol. 7067 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), no. PART 2, vol. 7067 LNCS, pp. 394-407, 2nd International Visual Informatics Conference, IVIC 2011, Selangor, 9/11/11. https://doi.org/10.1007/978-3-642-25200-6_37
Badioze Zaman H, Ridzuan H, Ahmad A, Sulaiman R, Mohamad Ali N, Jaafar A et al. A visual art education tool to create logo (APH-Pensil) based on the fundamental design theory approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 ed. Vol. 7067 LNCS. 2011. p. 394-407. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2). https://doi.org/10.1007/978-3-642-25200-6_37
Badioze Zaman, Halimah ; Ridzuan, H. ; Ahmad, Azlina ; Sulaiman, Riza ; Mohamad Ali, Nazlena ; Jaafar, Azizah ; Ang, Mei Choo ; Arshad, Haslina. / A visual art education tool to create logo (APH-Pensil) based on the fundamental design theory approach. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 7067 LNCS PART 2. ed. 2011. pp. 394-407 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2).
@inproceedings{1fa70ffbb77f4f699e1ada7c74e92d84,
title = "A visual art education tool to create logo (APH-Pensil) based on the fundamental design theory approach",
abstract = "This paper outlines the research conducted to develop and evaluate a Visual Art Education tool (APH-Pensil), based on the fundamental design theory. This tool consists of six modules. The Art element module help students acquire skills in creating lines, space and colour; the Design module, help students acquire skills to identify harmony, balance, emphasis, contrast, rhythm, variations and integration of design that is created; the Design process module, enable students to redesign available logos; the technique module on the other hand, help students in colour selection and recognition; whilst the Logo HSR module, help students to differentiate different types of logos; and the Fundamental design application module, enable students to design 2D and 3D Logos. The evaluation of the Visual Art Education tool (APH-Pensil), was conducted on the quasi-experimental method to test for effectiveness and creativity of the users using the visual art tool. Data was collected based on instruments such as pre and post tests, specific tasks administered and observational checklist. The Torrance Test for Creativity Thinking (TTCT) and the creativity formula was used to measure the outputs of the students. The best creative measurement is one that can produce logos based on the original works sketched on paper and transferred using the system. Findings of the study showed that there was a significance difference in the achievement of students from the experimental group, based on the tasks undertaken by them as compared to the control group. Generally, the findings also showed that the use of the Visual Art Education Tool was effective in the teaching and learning of Visual Art Education amongst the secondary school children tested, and that the tool is capable of motivating students to be creative in the design of Logos based on the fundamental visual art design theory.",
keywords = "logo design, visual art design, visual art education tool, visual arts, Visual informatics",
author = "{Badioze Zaman}, Halimah and H. Ridzuan and Azlina Ahmad and Riza Sulaiman and {Mohamad Ali}, Nazlena and Azizah Jaafar and Ang, {Mei Choo} and Haslina Arshad",
year = "2011",
doi = "10.1007/978-3-642-25200-6_37",
language = "English",
isbn = "9783642251993",
volume = "7067 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
number = "PART 2",
pages = "394--407",
booktitle = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
edition = "PART 2",

}

TY - GEN

T1 - A visual art education tool to create logo (APH-Pensil) based on the fundamental design theory approach

AU - Badioze Zaman, Halimah

AU - Ridzuan, H.

AU - Ahmad, Azlina

AU - Sulaiman, Riza

AU - Mohamad Ali, Nazlena

AU - Jaafar, Azizah

AU - Ang, Mei Choo

AU - Arshad, Haslina

PY - 2011

Y1 - 2011

N2 - This paper outlines the research conducted to develop and evaluate a Visual Art Education tool (APH-Pensil), based on the fundamental design theory. This tool consists of six modules. The Art element module help students acquire skills in creating lines, space and colour; the Design module, help students acquire skills to identify harmony, balance, emphasis, contrast, rhythm, variations and integration of design that is created; the Design process module, enable students to redesign available logos; the technique module on the other hand, help students in colour selection and recognition; whilst the Logo HSR module, help students to differentiate different types of logos; and the Fundamental design application module, enable students to design 2D and 3D Logos. The evaluation of the Visual Art Education tool (APH-Pensil), was conducted on the quasi-experimental method to test for effectiveness and creativity of the users using the visual art tool. Data was collected based on instruments such as pre and post tests, specific tasks administered and observational checklist. The Torrance Test for Creativity Thinking (TTCT) and the creativity formula was used to measure the outputs of the students. The best creative measurement is one that can produce logos based on the original works sketched on paper and transferred using the system. Findings of the study showed that there was a significance difference in the achievement of students from the experimental group, based on the tasks undertaken by them as compared to the control group. Generally, the findings also showed that the use of the Visual Art Education Tool was effective in the teaching and learning of Visual Art Education amongst the secondary school children tested, and that the tool is capable of motivating students to be creative in the design of Logos based on the fundamental visual art design theory.

AB - This paper outlines the research conducted to develop and evaluate a Visual Art Education tool (APH-Pensil), based on the fundamental design theory. This tool consists of six modules. The Art element module help students acquire skills in creating lines, space and colour; the Design module, help students acquire skills to identify harmony, balance, emphasis, contrast, rhythm, variations and integration of design that is created; the Design process module, enable students to redesign available logos; the technique module on the other hand, help students in colour selection and recognition; whilst the Logo HSR module, help students to differentiate different types of logos; and the Fundamental design application module, enable students to design 2D and 3D Logos. The evaluation of the Visual Art Education tool (APH-Pensil), was conducted on the quasi-experimental method to test for effectiveness and creativity of the users using the visual art tool. Data was collected based on instruments such as pre and post tests, specific tasks administered and observational checklist. The Torrance Test for Creativity Thinking (TTCT) and the creativity formula was used to measure the outputs of the students. The best creative measurement is one that can produce logos based on the original works sketched on paper and transferred using the system. Findings of the study showed that there was a significance difference in the achievement of students from the experimental group, based on the tasks undertaken by them as compared to the control group. Generally, the findings also showed that the use of the Visual Art Education Tool was effective in the teaching and learning of Visual Art Education amongst the secondary school children tested, and that the tool is capable of motivating students to be creative in the design of Logos based on the fundamental visual art design theory.

KW - logo design

KW - visual art design

KW - visual art education tool

KW - visual arts

KW - Visual informatics

UR - http://www.scopus.com/inward/record.url?scp=81255124253&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=81255124253&partnerID=8YFLogxK

U2 - 10.1007/978-3-642-25200-6_37

DO - 10.1007/978-3-642-25200-6_37

M3 - Conference contribution

AN - SCOPUS:81255124253

SN - 9783642251993

VL - 7067 LNCS

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 394

EP - 407

BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

ER -