A preliminary study on requirements of olfactory, haptic and audio enabled application for visually impaired in edutainment

Chit Su Mon, Kian Meng Yap, Azlina Ahmad

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Edutainment is an entertainment designed to educate as well as inform or amuse. It has been widely accepted by teachers and learners in their learning process. Most recently, virtual edutainment has become one of the popular ways for educating the younger generation as it provides an interactive and fun way in learning new things. However, there are limitations when it comes to educate the visually impaired using virtual application as the visually impaired do not have the privilege of sight. It is very difficult to develop engaging edutainment application for those who are visually impaired because they can be easily distracted as they can only hear the sound of video or application. Hence, the usage of edutainment application is very low among visually impaired learners. Therefore, this research studies the requirements of olfactory, haptic and audio enabled 3D application for visually impaired user in a virtual edutainment environment. The preliminary study was conducted on visually impaired people by providing actual shapes of the objects. Based on the results, the main reasons of underutilizing edutainment applications are too much of visual content involved in edutainment applications as well as lack of interaction. Majority of participants agreed that audio enhanced edutainment applications will be more attractive to them if applications come together with Haptic and Olfactory functionalities.

Original languageEnglish
Title of host publicationISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages249-253
Number of pages5
ISBN (Electronic)9781538685464
DOIs
Publication statusPublished - 1 Apr 2019
Event9th IEEE Symposium on Computer Applications and Industrial Electronics, ISCAIE 2019 - Kota Kinabalu, Malaysia
Duration: 27 Apr 201928 Apr 2019

Publication series

NameISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics

Conference

Conference9th IEEE Symposium on Computer Applications and Industrial Electronics, ISCAIE 2019
CountryMalaysia
CityKota Kinabalu
Period27/4/1928/4/19

Fingerprint

Virtual reality
Acoustic waves

Keywords

  • Audio
  • Edutainment
  • Haptic
  • Olfactory
  • Virtual reality
  • Visually impaired

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Energy Engineering and Power Technology
  • Electrical and Electronic Engineering
  • Industrial and Manufacturing Engineering

Cite this

Mon, C. S., Meng Yap, K., & Ahmad, A. (2019). A preliminary study on requirements of olfactory, haptic and audio enabled application for visually impaired in edutainment. In ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics (pp. 249-253). [8743738] (ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ISCAIE.2019.8743738

A preliminary study on requirements of olfactory, haptic and audio enabled application for visually impaired in edutainment. / Mon, Chit Su; Meng Yap, Kian; Ahmad, Azlina.

ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics. Institute of Electrical and Electronics Engineers Inc., 2019. p. 249-253 8743738 (ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mon, CS, Meng Yap, K & Ahmad, A 2019, A preliminary study on requirements of olfactory, haptic and audio enabled application for visually impaired in edutainment. in ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics., 8743738, ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics, Institute of Electrical and Electronics Engineers Inc., pp. 249-253, 9th IEEE Symposium on Computer Applications and Industrial Electronics, ISCAIE 2019, Kota Kinabalu, Malaysia, 27/4/19. https://doi.org/10.1109/ISCAIE.2019.8743738
Mon CS, Meng Yap K, Ahmad A. A preliminary study on requirements of olfactory, haptic and audio enabled application for visually impaired in edutainment. In ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics. Institute of Electrical and Electronics Engineers Inc. 2019. p. 249-253. 8743738. (ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics). https://doi.org/10.1109/ISCAIE.2019.8743738
Mon, Chit Su ; Meng Yap, Kian ; Ahmad, Azlina. / A preliminary study on requirements of olfactory, haptic and audio enabled application for visually impaired in edutainment. ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics. Institute of Electrical and Electronics Engineers Inc., 2019. pp. 249-253 (ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics).
@inproceedings{559702c62c294596ba8bde95c20ed490,
title = "A preliminary study on requirements of olfactory, haptic and audio enabled application for visually impaired in edutainment",
abstract = "Edutainment is an entertainment designed to educate as well as inform or amuse. It has been widely accepted by teachers and learners in their learning process. Most recently, virtual edutainment has become one of the popular ways for educating the younger generation as it provides an interactive and fun way in learning new things. However, there are limitations when it comes to educate the visually impaired using virtual application as the visually impaired do not have the privilege of sight. It is very difficult to develop engaging edutainment application for those who are visually impaired because they can be easily distracted as they can only hear the sound of video or application. Hence, the usage of edutainment application is very low among visually impaired learners. Therefore, this research studies the requirements of olfactory, haptic and audio enabled 3D application for visually impaired user in a virtual edutainment environment. The preliminary study was conducted on visually impaired people by providing actual shapes of the objects. Based on the results, the main reasons of underutilizing edutainment applications are too much of visual content involved in edutainment applications as well as lack of interaction. Majority of participants agreed that audio enhanced edutainment applications will be more attractive to them if applications come together with Haptic and Olfactory functionalities.",
keywords = "Audio, Edutainment, Haptic, Olfactory, Virtual reality, Visually impaired",
author = "Mon, {Chit Su} and {Meng Yap}, Kian and Azlina Ahmad",
year = "2019",
month = "4",
day = "1",
doi = "10.1109/ISCAIE.2019.8743738",
language = "English",
series = "ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "249--253",
booktitle = "ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics",

}

TY - GEN

T1 - A preliminary study on requirements of olfactory, haptic and audio enabled application for visually impaired in edutainment

AU - Mon, Chit Su

AU - Meng Yap, Kian

AU - Ahmad, Azlina

PY - 2019/4/1

Y1 - 2019/4/1

N2 - Edutainment is an entertainment designed to educate as well as inform or amuse. It has been widely accepted by teachers and learners in their learning process. Most recently, virtual edutainment has become one of the popular ways for educating the younger generation as it provides an interactive and fun way in learning new things. However, there are limitations when it comes to educate the visually impaired using virtual application as the visually impaired do not have the privilege of sight. It is very difficult to develop engaging edutainment application for those who are visually impaired because they can be easily distracted as they can only hear the sound of video or application. Hence, the usage of edutainment application is very low among visually impaired learners. Therefore, this research studies the requirements of olfactory, haptic and audio enabled 3D application for visually impaired user in a virtual edutainment environment. The preliminary study was conducted on visually impaired people by providing actual shapes of the objects. Based on the results, the main reasons of underutilizing edutainment applications are too much of visual content involved in edutainment applications as well as lack of interaction. Majority of participants agreed that audio enhanced edutainment applications will be more attractive to them if applications come together with Haptic and Olfactory functionalities.

AB - Edutainment is an entertainment designed to educate as well as inform or amuse. It has been widely accepted by teachers and learners in their learning process. Most recently, virtual edutainment has become one of the popular ways for educating the younger generation as it provides an interactive and fun way in learning new things. However, there are limitations when it comes to educate the visually impaired using virtual application as the visually impaired do not have the privilege of sight. It is very difficult to develop engaging edutainment application for those who are visually impaired because they can be easily distracted as they can only hear the sound of video or application. Hence, the usage of edutainment application is very low among visually impaired learners. Therefore, this research studies the requirements of olfactory, haptic and audio enabled 3D application for visually impaired user in a virtual edutainment environment. The preliminary study was conducted on visually impaired people by providing actual shapes of the objects. Based on the results, the main reasons of underutilizing edutainment applications are too much of visual content involved in edutainment applications as well as lack of interaction. Majority of participants agreed that audio enhanced edutainment applications will be more attractive to them if applications come together with Haptic and Olfactory functionalities.

KW - Audio

KW - Edutainment

KW - Haptic

KW - Olfactory

KW - Virtual reality

KW - Visually impaired

UR - http://www.scopus.com/inward/record.url?scp=85069175717&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85069175717&partnerID=8YFLogxK

U2 - 10.1109/ISCAIE.2019.8743738

DO - 10.1109/ISCAIE.2019.8743738

M3 - Conference contribution

T3 - ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics

SP - 249

EP - 253

BT - ISCAIE 2019 - 2019 IEEE Symposium on Computer Applications and Industrial Electronics

PB - Institute of Electrical and Electronics Engineers Inc.

ER -