• 368 Citations
  • 10 h-Index
20022019
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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 5 Similar Profiles
Students Engineering & Materials Science
Distance education Engineering & Materials Science
Teaching Engineering & Materials Science
Patient rehabilitation Engineering & Materials Science
Learning Management System Mathematics
Education Engineering & Materials Science
Recommender systems Engineering & Materials Science
Game Design Mathematics

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Research Output 2002 2019

  • 368 Citations
  • 10 h-Index
  • 40 Conference contribution
  • 33 Article
rehabilitation (people)
Patient rehabilitation
Rehabilitation
Aptitude
prototypes

Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies

Elaklouk, A. M. & Mat Zin, N. A., 9 Mar 2018, Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Institute of Electrical and Electronics Engineers Inc., Vol. 2017-November. p. 1-6 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Usability Evaluation
Gaming
Rehabilitation
Patient rehabilitation
Game

Digital preservation of intangible cultural heritage

Isa, W. M. W., Mat Zin, N. A., Rosdi, F. & Mohd Sarim, H., 1 Dec 2018, In : Indonesian Journal of Electrical Engineering and Computer Science. 12, 3, p. 1373-1379 7 p.

Research output: Contribution to journalArticle

Digital Preservation
Cultural Heritage
Sustainable development
Data storage equipment
Preservation
2 Citations (Scopus)

Gender-based engagement model for designing serious games

Alserri, S. A., Mat Zin, N. A. & Tengku Wook, T. S. M., 9 Mar 2018, Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Institute of Electrical and Electronics Engineers Inc., Vol. 2017-November. p. 1-5 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Serious Games
Computer science
Computer Science
Game
Model

Gender-based engagement model for serious games

Alserri, S. A., Mat Zin, N. A. & Tengku Wook, T. S. M., 1 Jan 2018, In : International Journal on Advanced Science, Engineering and Information Technology. 8, 4, p. 1350-1357 8 p.

Research output: Contribution to journalArticle

Computer science
computer science
gender
learning
information technology